![]() It's been a really fun game to work on, and while we don't want to make promises, there'll be some small updates and the like in the future." We're not just dropping the game now, though - Nuclear Throne might be 'done,' there are still some things we want to tinker with. They have given us a lot, and we hope we've repaid their trust and time and patience. "I've always found the word 'bittersweet' a bit cliché, but it's a very bittersweet moment, and we hope we've done the community proud. ![]() " Life will feel strangely empty for a while without that constant loop at the top of our mind," Ismail tells Engadget. Every Monday, Ismail, co-founder Jan Willem Nijman and four freelancers would review feedback and devise a plan for the week Tuesday they'd livestream development for fans Wednesday they'd work Thursday they'd livestream Friday they'd wrap-up and Saturday they'd launch an update. Vlambeer has been building the game on a consistent schedule for the past 33 months, with much of their work streamed live on Twitch. Today's launch doesn't mean work is done on Nuclear Throne. ![]() ![]() Nuclear Throne is an addictive, pixelated action game that's amassed a cult following of more than 100,000 players since its launch on Steam Early Access in 2013 - and this community is about to grow (or mutate). Vlambeer co-founder Rami Ismail dropped a huge surprise during the PlayStation Experience keynote in San Fransisco on Saturday: Nuclear Throne is available now on PlayStation 4 and Vita, while the Steam version officially hits version 1.0. ![]()
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